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Скрипты для страниц

Сообщений 1 страница 2 из 2

1

Сюда выкладываем то,что можно вложить в страницы.

0

2

Игры
Крестики нолики.

Код:
<html>
<head>
<title>Игра крестики-нолики</title>
</head>
<body>
<p align=center><br>
<SCRIPT language=JavaScript>
 <!-- 
step = 0;
diff=3;
// change board when button is clicked
function clear_all(form) {
step = 0;
for (i=0;i<9; ++i) {
position="a"+i;
form[position].value="";
}
}
// change board when button is clicked
function clickit(field) {
if (step == -1) {alert("Reset to play again"); return;}
position=field.name.substring(1,2,1);
position = 'a'+position;
if (field.form[position].value !="") {
alert("Can't go there"); return;}
field.form[position].value="X";
if (eval_pos(field.form)) {
field.form.output.value="Вы победили!"; 
step = -1;
return;
}
position=get_move(field.form);
field.form.output.value='I moved to ' + position.substring(1,2,1);
if (position=="") {
field.form.output.value="Ничья."; 
step = -1;
return;
}
field.form[position].value="O";
if (eval_pos(field.form)) {
field.form.output.value="Вы проиграли!";
step = -1;
}
}
// see if there is a winner
function eval_pos(form) {
if ((form.a0.value!="" && form.a0.value==form.a3.value && form.a0.value==form.a6.value)||
(form.a0.value!="" && form.a0.value==form.a1.value && form.a0.value==form.a2.value) ||
(form.a0.value!="" && form.a0.value==form.a4.value && form.a0.value==form.a8.value) ||
(form.a1.value!="" && form.a1.value==form.a4.value && form.a1.value==form.a7.value) ||
(form.a2.value!="" && form.a2.value==form.a5.value && form.a2.value==form.a8.value) ||
(form.a2.value!="" && form.a2.value==form.a4.value && form.a2.value==form.a6.value) ||
(form.a3.value!="" && form.a3.value==form.a4.value && form.a3.value==form.a5.value) ||
(form.a6.value!="" && form.a6.value==form.a7.value && form.a6.value==form.a8.value))
return true;
else	
return false;
}
function f(a) {
if (a == "") return "."; else return a;
}
// get position for move.
function comp_move(form,player,weight,depth) {
var cost;
var bestcost=-2;
var position;
var newplayer;
if (player=="X") newplayer="O"; else newplayer="X";
if (depth==diff) return 0;
if (eval_pos(form)) return 1;
for (var i=0; i<9; ++i) {
position='a'+i;
if (form[position].value != "")
continue;
form[position].value=player;
cost = comp_move(form,newplayer, -weight, depth+1);
if (cost > bestcost) {
bestcost=cost;
if (cost==1) i=9;
}
form[position].value="";
}
if (bestcost==-2) bestcost=0;
return(-bestcost);
}
// get position for move.
function get_move(form) {
var cost;
var bestcost=-2;
bestmove="";
// don't think about first move.
if (step++ == 0)
if (form.a4.value=="") 
return "a4";
else 
if (form.a0.value=="") 
return "a0";
for (var i=0; i<9; ++i) {
localposition='a'+i;
if (form[localposition].value != "")
continue;
form[localposition].value="O";
cost=comp_move(form,"X", -1, 0);
if (cost > bestcost) {
if (cost==1) i=9;
bestmove=localposition;
bestcost=cost;
}
form[localposition].value="";
}
return bestmove;
}
// complain if user attempts to change board
function complain(field) {
field.form.output.focus(); // put focus eleswhere
alert("Don't change the game fields directly!");
}
// the end 
// -->
</SCRIPT>
<form>
<P>
<input name=a0 onfocus=complain(this) size=1>
 <input name=b0 onclick=clickit(this) type=button>
  <input name=a1 onfocus=complain(this) size=1>
 <input name=b1 onclick=clickit(this) type=button> 
<input name=a2 onfocus=complain(this) size=1> 
<input name=b2 onclick=clickit(this) type=button> <br>
<input name=a3 onfocus=complain(this) size=1> 
<input name=b3 onclick=clickit(this) type=button> 
<input name=a4 onfocus=complain(this) size=1> 
<input name=b4 onclick=clickit(this) type=button> 
<input name=a5 onfocus=complain(this) size=1> 
<input name=b5 onclick=clickit(this) type=button> 
<br><input name=a6 onfocus=complain(this) size=1> 
<input name=b6 onclick=clickit(this) type=button> 
<input name=a7 onfocus=complain(this) size=1> 
<input name=b7 onclick=clickit(this) type=button> 
<input name=a8 onfocus=complain(this) size=1> 
<input name=b8 onclick=clickit(this) type=button> <br><br><br>
Message: <input name=output><br><br>
Сложность игры : <SELECT name=difficulty onchange=diff=form.difficulty[form.difficulty.selectedIndex].value; size=1> 
  <option value=1>Очень лёгкая</option> <option value=2>Просто</option>
   <option   selected value=3>Нормально</option>
  <option value=4>Сложно (Компьютер долго думает)</option></SELECT><br>
  <input onclick="if (!step++) this.form.a4.value='O';" type=button value="Компьютер ходит первым"><br>
  <input onclick=clear_all(this.form) type=reset value=Рестарт> </P></form>
</body>
</html>

Морской бой.

Код:
<html>
<head>
<style type="text/css">
.intro {	FONT-SIZE: 10pt; FONT-STYLE: italic}
.heading { FONT-FAMILY: sans-serif; FONT-SIZE: 14pt; FONT-WEIGHT: bold }
.title { BACKGROUND-COLOR: navy; COLOR: white; FONT-FAMILY: sans-serif; FONT-SIZE: 18pt; FONT-WEIGHT: bold; TEXT-ALIGN: center }
#adv { 	HEIGHT: 60px; LEFT: 0px; TOP: 0px; WIDTH: 468px }
</style>
</HEAD>
<body>
<script language="JavaScript">
<!-- Begin
/* Information used to draw the ships
*/
var ship =  [[[1,5], [1,2,5], [1,2,3,5], [1,2,3,4,5]], [[6,10], [6,7,10], [6,7,8,10], [6,7,8,9,10]]];
/* Information used to draw sunk ships
*/
var dead = [[[201,203], [201,202,203], [201,202,202,203], [201,202,202,202,203]], [[204,206], [204,205,206], [204,205,205,206], [204,205,205,205,206]]];
/* Information used to describe ships
*/
var shiptypes = [["Минер",2,4],["Фрегат",3,4],[ "Крейсер",4,2],[ "Боевой Корабль",5,1]];

var gridx = 16, gridy = 16;
var player = [], computer = [], playersships = [], computersships = [];
var playerlives = 0, computerlives = 0, playflag=true, statusmsg="";

/* Function to preload all the images, to prevent delays during play
*/
var preloaded = [];
function imagePreload() {
var i,ids = [1,2,3,4,5,6,7,8,9,10,100,101,102,103,201,202,203,204,205,206];
window.status = "Идет загруска картинок.....";
for (i=0;i<ids.length;++i) {
var img = new Image, name = "img/batt"+ids[i]+".gif";
img.src = name;
preloaded[i] = img;
}
window.status = "";
}

/* Function to place the ships in the grid
*/
function setupPlayer(ispc) {
var y,x;
grid = [];
for (y=0;y<gridx;++y) {
grid[y] = [];
for (x=0;x<gridx;++x)
grid[y][x] = [100,-1,0];
}

var shipno = 0;
var s;
for (s=shiptypes.length-1;s>=0;--s) {
var i;
for (i=0;i<shiptypes[s][2];++i) {
var d = Math.floor(Math.random()*2);
var len = shiptypes[s][1], lx=gridx, ly=gridy, dx=0, dy=0;
if ( d==0) {
lx = gridx-len;
dx=1;
}
else {
ly = gridy-len;
dy=1;
}
var x,y,ok;
do {
y = Math.floor(Math.random()*ly);
x = Math.floor(Math.random()*lx);
var j,cx=x,cy=y;
ok = true;
for (j=0;j<len;++j) {
if (grid[cy][cx][0] < 100) {
ok=false;
break;
}
cx+=dx;
cy+=dy;
   }
} while(!ok);
var j,cx=x,cy=y;
for (j=0;j<len;++j) {
grid[cy][cx][0] = ship[d][s][j];
grid[cy][cx][1] = shipno;
grid[cy][cx][2] = dead[d][s][j];
cx+=dx;
cy+=dy;
}
if (ispc) {
computersships[shipno] = [s,shiptypes[s][1]];
computerlives++;
}
else {
playersships[shipno] = [s,shiptypes[s][1]];
playerlives++;
}
shipno++;
   }
}
return grid;
}

/* Function to change an image shown on a grid
*/
function setImage(y,x,id,ispc) {
if ( ispc ) {
computer[y][x][0] = id;
document.images["pc"+y+"_"+x].src = "img/batt"+id+".gif";
}
else {
player[y][x][0] = id;
document.images["ply"+y+"_"+x].src = "img/batt"+id+".gif";
   }
}

/* Function to insert HTML source for a grid
*/
function showGrid(ispc) {
var y,x;
for (y=0;y<gridy;++y) {
for (x=0;x<gridx;++x) {
if ( ispc )
document.write ('<a href="" OnClick="gridClick('+y+','+x+');return false;"><img name="pc'+y+'_'+x+'" src="img/batt100.gif" width=16 height=16 border=0></a>');
else
document.write ('<img name="ply'+y+'_'+x+'" src="img/batt'+player[y][x][0]+'.gif" width=16 height=16 border=0>');
}
document.write('<img src=img/dot.gif width=1 height=16><br>');
   }
polewidth = 1 + gridx * 16;
document.write('<img src=img/dot.gif width='+polewidth+' height=1><br>');
}



/* Handler for clicking on the grid
*/
function gridClick(y,x) {
if ( playflag ) {
if (computer[y][x][0] < 100) {
setImage(y,x,103,true);
var shipno = computer[y][x][1];
if ( --computersships[shipno][1] == 0 ) {
sinkShip(computer,shipno,true);
//alert("You sank my "+shiptypes[computersships[shipno][0]][0]+"!");
updateStatus();
if ( --computerlives == 0 ) {
alert("Вы победили!");
playflag = false;
}
   }
if ( playflag ) computerMove();
}
else if (computer[y][x][0] == 100) {
setImage(y,x,102,true);
computerMove();
      }
   }
}

/* Function to make the computers move. Note that the computer does not cheat, oh no!
*/
function computerMove() {
var x,y,pass;
var sx,sy;
var selected = false;

/* Make two passes during 'shoot to kill' mode
*/
for (pass=0;pass<2;++pass) {
for (y=0;y<gridy && !selected;++y) {
for (x=0;x<gridx && !selected;++x) {
/* Explosion shown at this position
*/
if (player[y][x][0]==103) {
sx=x; sy=y;
var nup=(y>0 && player[y-1][x][0]<=100);
var ndn=(y<gridy-1 && player[y+1][x][0]<=100);
var nlt=(x>0 && player[y][x-1][0]<=100);
var nrt=(x<gridx-1 && player[y][x+1][0]<=100);
if ( pass == 0 ) {
/* On first pass look for two explosions
   in a row - next shot will be inline
*/
var yup=(y>0 && player[y-1][x][0]==103);
var ydn=(y<gridy-1 && player[y+1][x][0]==103);
var ylt=(x>0 && player[y][x-1][0]==103);
var yrt=(x<gridx-1 && player[y][x+1][0]==103);
if ( nlt && yrt) { sx = x-1; selected=true; }
else if ( nrt && ylt) { sx = x+1; selected=true; }
else if ( nup && ydn) { sy = y-1; selected=true; }
else if ( ndn && yup) { sy = y+1; selected=true; }
}
else {
/* Second pass look for single explosion - 
   fire shots all around it
*/
if ( nlt ) { sx=x-1; selected=true; }
else if ( nrt ) { sx=x+1; selected=true; }
else if ( nup ) { sy=y-1; selected=true; }
else if ( ndn ) { sy=y+1; selected=true; }
            }
         }
      }
   }
}
if ( !selected ) {
/* Nothing found in 'shoot to kill' mode, so we're just taking
   potshots. Random shots are in a chequerboard pattern for 
   maximum efficiency, and never twice in the same place
*/
do{
sy = Math.floor(Math.random() * gridy);
sx = Math.floor(Math.random() * gridx/2)*2+sy%2;
} while( player[sy][sx][0]>100 );
}
if (player[sy][sx][0] < 100) {
/* Hit something
*/
setImage(sy,sx,103,false);
var shipno = player[sy][sx][1];
if ( --playersships[shipno][1] == 0 ) {
sinkShip(player,shipno,false);
//alert("I sank your "+shiptypes[playersships[shipno][0]][0]+"!");
if ( --playerlives == 0 ) {
knowYourEnemy();
alert("Вы проиграли!");
playflag = false;
      }
   }
}
else {
/* Missed
*/
setImage(sy,sx,102,false);
   }
}

/* When whole ship is hit, show it using changed graphics
*/
function sinkShip(grid,shipno,ispc) {
var y,x;
for (y=0;y<gridx;++y) {
for (x=0;x<gridx;++x) {
if ( grid[y][x][1] == shipno )
if (ispc) setImage(y,x,computer[y][x][2],true);
else setImage(y,x,player[y][x][2],false);
      }
   }
}

/* Show location of all the computers ships - when player has lost
*/
function knowYourEnemy() {
var y,x;
for (y=0;y<gridx;++y) {
for (x=0;x<gridx;++x) {
if ( computer[y][x][0] == 103 )
setImage(y,x,computer[y][x][2],true);
else if ( computer[y][x][0] < 100 )
setImage(y,x,computer[y][x][0],true);
      }
   }
}


/* Show how many ships computer has left
*/
function updateStatus() {
var f=false,i,s = "Корабли компьютера: ";
for (i=0;i<computersships.length;++i) {
if (computersships[i][1] > 0) {
if (f) s=s+", "; else f=true;
s = s + shiptypes[computersships[i][0]][0];
   }
}
if (!f) s = s + "ничего не осталось";
statusmsg = s;
window.status = statusmsg;
}
function setStatus() {
window.status = statusmsg;
}


function NewGame() {
var rndnum = Math.round(Math.random() * 100000);
oldlocation = window.location;
window.location= "index.htm?"+ rndnum;
}

var ie4 = (document.all) ? true : false;
var nn4 = (document.layers) ? true : false;

/* Start the game!
*/
imagePreload();
player = setupPlayer(false);
computer = setupPlayer(true);
document.write("<center><table><tr><td align=center>Флот Компьютера</td>"+
"<td align=center>Ваш Флот</td></tr><tr><td>");
showGrid(true);
document.write("</td><td>");
showGrid(false);
document.write("</td></tr></table></center>");
document.write("<center><form><INPUT style=\"color: #00cc00; background-color: #000000; border-color: #00cc00;\" type=\"submit\" VALUE=\"Новая Игра !\"></form></center>");
updateStatus();
setInterval("setStatus();", 500);
//  End -->
</script>
</div>
</body>
</html>

Отредактировано Морковка (2010-06-11 10:27:21)

+1


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